Steppe Vanguard
Having proven themselves in battle, Vanguards start to assert their authority others. Their experience is put to use on the battlefield, where they direct the actions of their comrades. Yet often in the fracas of battle these subtleties are disregarded and the Vanguards live up to their name, leading by example. They have however learnt some restraint, complementing their flails with a standard battleaxe similar to that used by steppe warriors.
Special Notes: When this unit’s dreadful attack is used on offensive, it decreases the damage the unit may take in retaliation, but only if the victim is of equal or lesser level. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Steppe Spearhead |
Advances to: | Steppe Khan |
Cost: | 40 |
HP: | 50 |
Movement: | 5 |
XP: | 110 |
Level: | 2 |
Alignment: | chaotic |
ID | Steppe Vanguard |
Abilities: | leadership |
Attacks (damage - count)
flail melee | 12 - 2 impact | dread | |
battle axe melee | 10 - 3 blade |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -20% | |||
cold | 20% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 60% | |
Frozen | 1 | 40% | |
Hills | 2 | 50% | |
Mountains | 3 | 50% | |
Mushroom Grove | 3 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 30% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |